I am a 3D Artist/Game Developer with 9+ years of experience working in the video games industry.
In those years, I have specialized in modeling and texturing realistic modern military vehicles as well as realistic and stylized weapons, vehicles, and props for various projects.
Driven by passion for video games, I am fascinated to see and learn how the videogame-sausage is made.
When I’m away from the computer screen, you can find me training jiujitsu stress-testing middle-aged knee joints, trying out new street taco spots around town, and enjoying the company of friends and family.
Responsible for concepting, modeling, and texturing of various props, vehicles, and weapons for multiple projects.
Responsible for creation of props, weaponry, architecture, and vehicles from start to finish. This included research, gathering references, hard-surface modeling, texturing, creating and LODs.
Created accurate 3D vehicles from start to end; process involved modeling, texturing with realism, creating LODs, creating two levels of destroyed states, collision meshes, and taking it into the engine to set up materials in a complex in-house shader.